DEATH and REBIRTH is the (for real this time) final version of Half-Screwed.
Why? The final version of Half-Screwed was riddled with bugs and was pretty much mailed in. I never felt settled with what I had released to the public. With all this, there was no bots, which I later found out many people enjoyed. Right now you can see the daily progress in the SVN here.
Yes. This means you can check out the new version early by compiling the code (Windows only, sorry). There are a few new assets, so just placehold em in where it tells you to.
Release Date? I plan to release before Halloween. If I don’t make that deadline, before Christmas. I am working on top of making this game, so progress is a little slowed at the moment.
What to expect? A few new weapons, bots, a few game modes. Just general gameplay added that I wanted to add before but didn’t for one reason or another.
Most of the games are put on halt as we focus on other projects having to do with Dethklan. Right now, we are working on getting The Soda Pop Boys going. As well as getting chatlogs on Dethklan itself.
The month is flying by. Wow. Anyway, here is some updates.
A fellow indie developer team who are loosely affiliated with us released their first (and only game under the name of “Some Jerk Productions”) called: Dying with Thyself. Check it out, it’s been a long road for them.
Half-Screwed: Remix has been released and I am done with it. If there are any bugs or anything, I may release a bugfix patch. For now, it’s done. The SVN of the Source Code is here. I encourage people to use the Source Code and base off their ideas with my code base, it’s ugly and shitty but if you want, make it even better!
Anime Convention Simulator: Production has been at a standstill, but this will come back into production. It’s been handed off to other members as a collaborative effort.
Introducing Half-Screwed Remix, the for-real-this-time final version. Included is the full package, no patches nothing. And of course the update of the source code is already on SVN and for download. Now this update has good and bad and ugly. But before I get into it, This means that Open Beta has been cancelledmainly because I took up a job that now occupies a lot of my time, so I cannot put work into it for too long at times. However, let’s get to the relevant data:
THE BAD AND UGLY:
There are no more bots. I deleted them from the code. See “WhereAreTheBots.txt” for more info
Open Beta is of course, cancelled.
Added a Lethal Secondary Attack to Boombox
Added Respawnable func_breakables (It’s in the func_breakable options)
Fixed Health not showing up when you start a game
Added a glow effect around sinistar so you can actually see him
Added Mario Star
Made MW2 Gun more wild for..
Added Cawadooty Mode
Added Soda Can
Added Taunts, look for them in Keyboard controls
Readded Psudeo Co-Op mode, Activate it via mp_gameplay 5, certain things won’t work keep in mind
AND THE BEST OF IT ALL: I HAVE A SERVER UP AND RUNNING, READY FOR THIS.
It has been a whole month since our last blog post. A few things then.
Half-Screwed: Work on this is pretty much almost complete. A new page will be added for it when we are satisfied on how it presents itself. There are some good AND bad news about the next version, but it’ll work out in the end.
Anime Con Simulator: The work is kicking off and more information will be posted much later. Expect some within the week.
Gay Glenn II: Everything has been scrapped and we are reworking everything back to the ground up. Again, more information will be posted later.
DATESIM: A name you haven’t heard in a while. New download links will be provided to DATESIM+ within the next days coming.
Thank you all for your tremendous support and shout out to the folks at Bloodbath Software as we help them get back on their feet with their projects. Game on!
I am here to show off a teaser trailer of the latest edition of Half-Screwed. Reason this version will exist is pretty simple.
I had tons of ideas and other fun things mapped out for Half-Screwed. However due to time constraints and other influences, these things never made it to the final product. “Gold Final” is essentially a rushed product that had half of what I wanted to add and I felt unhappy about the release since.
Now something else is rising from the ashes, what is it? You’ll soon find out.